Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
13 gamesDamageStart here
Damage / min
464 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
415 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
8% vs 10%
70 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Control wards / game
3.3 vs 1.5
73 of 100 against junglers. Keep it; it is part of how the games get won.
Wards cleared / game
5.8 vs 4.0
78 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 66 of 100, built on 1.33 vision score a minute and 3.1 control wards a game. Survivability trails at 43, with 12% time spent dead.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.