Playstyle radar
27 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
27 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.26 vs 0.19
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
448 vs 413
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Deaths / min
0.18 vs 0.22
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 63 while damage sits at 55, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners