Playstyle radar
24 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
60.9 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Damage / min
956 vs 807
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Kill participation
40% vs 35%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Team damage share
27% vs 23%
89 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 950 damage a minute and 26% team damage share. Vision trails at 31, with 0.3 control wards a game.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.17, in your losses 0.30 · 13W 11L
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.8, in your losses 0.8 · 13W 11L
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
In your wins 45.9, in your losses 49.8 · 13W 11L