Playstyle
14 games
Playstyle radar
14 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
4.1 vs 7.8 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
231 vs 389 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
449 vs 497 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Solo kills / game
2.1 vs 1.3
74 of 100 against Twitch players, and it matters: the better half of Twitch bot laners wins 64% of games, the other half 44%.
Deaths / min
0.21 vs 0.25
71 of 100 against Twitch players, and it matters: the better half of Twitch bot laners wins 69% of games, the other half 32%.
Control wards / game
1.2 vs 0.1
79 of 100 against Twitch players, and it matters: the better half of Twitch bot laners wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 77 of 100, built on 2.1 solo kills a game and 54% kill participation. Objectives trails at 13, with 4.1 turret plates a game.
Among bot laners
Twitch bot laners with above-median turret plates a game win 82% of games; below it, 25%.
Twitch bot laners with above-median objective damage a minute win 81% of games; below it, 20%.
Twitch bot laners with above-median gold a minute win 72% of games; below it, 30%.