Playstyle radar
31 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
31 gamesSurvivabilityStart here
Deaths / min
0.21 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 58 of 100, built on 3.4 wards cleared a game and 0.99 vision score a minute. Aggression trails at 36, with 43% kill participation.
Among mid laners
Ahri mid laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
In your wins 0.17, in your losses 0.28 · 17W 14L
Ahri mid laners with less time spent dead than the median win 66% of games; with more, 36%.
In your wins 9%, in your losses 15% · 17W 14L
Ahri mid laners with above-median epic monsters a game win 78% of games; below it, 42%.
In your wins 1.1, in your losses 0.4 · 17W 14L