Playstyle
14 games
Playstyle radar
14 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
14 gamesFarmingStart here
CS / min
7.4 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 12% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
1.7 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.13 vs 0.21
97 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 67% of games, the other half 35%.
Time spent dead
7% vs 10%
90 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 63% of games, the other half 40%.
Damage / min
891 vs 709
79 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 64% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 86 of 100, built on 0.15 deaths a minute and 8% time spent dead. Farming trails at 39, with 405 gold a minute.
Among top laners
Kayle top laners with above-median CS a minute win 61% of games; below it, 41%.
Kayle top laners with above-median first blood rate win 58% of games; below it, 50%.
Kayle top laners with above-median wards cleared a game win 57% of games; below it, 46%.