Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
94
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
643 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.11 vs 0.20
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
6% vs 10%
99 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Vision score / min
1.25 vs 0.94
87 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 94 of 100, built on 0.11 deaths a minute and 6% time spent dead. Aggression trails at 40, with 0% first blood rate.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.