Playstyle radar
51 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
51 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Emerald Qiyana players. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
4.3 vs 2.8
100 of 100 against Emerald Qiyana players, and it matters: the better half of Qiyana junglers wins 77% of games, the other half 23%.
Objective damage / min
1222 vs 915
87 of 100 against Emerald Qiyana players, and it matters: the better half of Qiyana junglers wins 81% of games, the other half 19%.
CS / min
7.4 vs 6.9
71 of 100 against Emerald Qiyana players, and it matters: the better half of Qiyana junglers wins 70% of games, the other half 30%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 81 of 100, built on 3.9 epic monsters a game and 1129 objective damage a minute. Survivability trails at 42, with 11% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers