Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season145 games
What to work on
60 gamesAggressionStart here
Kills / min
0.11 vs 0.15 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
7% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.0
87 of 100 against Diamond Shaco players, and it matters: the better half of Shaco supports wins 73% of games, the other half 38%.
Turret plates / game
7.2 vs 4.3
78 of 100 against Diamond Shaco players, and it matters: the better half of Shaco supports wins 75% of games, the other half 27%.
Control wards / game
5.9 vs 3.6
76 of 100 against Diamond Shaco players, and it matters: the better half of Shaco supports wins 51% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 81 of 100, built on 16% team damage share and 586 damage a minute. Utility trails at 28, with 0.25 ally saves a game. For a Shaco player that is the expected shape: against other Shaco players, utility sits near the median.
Among supports
Shaco supports with above-median kills a minute win 54% of games; below it, 41%.
This season, in your wins 0.12, in your losses 0.09 · 68W 77L
Shaco supports with above-median first blood rate win 52% of games; below it, 47%.
This season, in your wins 13%, in your losses 4% · 68W 77L