Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
last 60season240 games
What to work on
60 gamesVisionStart here
Vision score / min
0.75 vs 0.89 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.13 vs 0.17
75 of 100 against Master+ Udyr players, and it matters: the better half of Udyr junglers wins 76% of games, the other half 25%.
CS at 10 min
4.4 vs 2.5
86 of 100 against Master+ Udyr players. Keep it; it is part of how the games get won.
Wards cleared / game
5.3 vs 4.0
70 of 100 against Master+ Udyr players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 93 of 100, built on 0.12 deaths a minute and 7% time spent dead. Aggression trails at 32, with 2% first blood rate.
Among junglers
Udyr junglers with above-median vision score a minute win 54% of games; below it, 47%.
This season, in your wins 1.01, in your losses 1.03 · 115W 125L
Udyr junglers with above-median first blood rate win 58% of games; below it, 50%.
This season, in your wins 11%, in your losses 3% · 108W 116L