Playstyle radar
26 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
26 gamesFarmingStart here
CS / min
5.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
54.2 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Turret plates / game
12.8 vs 10.2
76 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
First blood rate
22% vs 11%
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 1.05 vision score a minute and 1.8 control wards a game. Farming trails at 13, with 5.3 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.