Playstyle
50 games
Playstyle radar
50 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
50 gamesObjectivesStart here
Objective damage / min
63 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
324 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Turret plates / game
8.7 vs 5.9
94 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Kill participation
59% vs 56%
71 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 36, with 9% team damage share.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 92, in your losses 31 · 30W 20L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
In your wins 351, in your losses 292 · 30W 20L