Playstyle radar
17 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
282 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.9 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.18 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
9.0 vs 7.7
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 56% of games, the other half 39%.
Time spent dead
9% vs 10%
73 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
CS at 10 min
69.4 vs 64.8
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 78 of 100, built on 0.96 vision score a minute and 5.4 wards cleared a game. Objectives trails at 20, with 266 objective damage a minute.
Among bot laners
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.