Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.42 vs 0.75 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.6 vs 1.3 typical
Sweep the enemy wards around the objective before it spawns.
Damage
Damage / min
614 vs 661 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
1.9 vs 0.8
100 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 69% of games, the other half 34%.
Deaths / min
0.13 vs 0.18
77 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 70% of games, the other half 32%.
Objective damage / min
339 vs 267
73 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 72% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 75 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 13, with 0.38 vision score a minute.
Among top laners
Shen top laners with above-median vision score a minute win 55% of games; below it, 47%.
Shen top laners with above-median wards cleared a game win 55% of games; below it, 49%.
Shen top laners with above-median damage a minute win 58% of games; below it, 44%.