Playstyle radar
14 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
1.1 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.3 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
736 vs 812 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.0
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Time spent dead
7% vs 10%
87 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
Deaths / min
0.13 vs 0.19
86 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 63 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 33, with 0.2 control wards a game.
Among mid laners
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median CS a minute win 55% of games; below it, 45%.
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.