Playstyle radar
35 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
35 gamesAggressionStart here
Solo kills / game
0.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.10 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
668 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 46 of 100, built on 11% time spent dead and 0.23 deaths a minute. Vision trails at 14, with 0.84 vision score a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 0.8, in your losses 0.8 · 18W 17L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.10, in your losses 0.09 · 18W 17L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 550, in your losses 591 · 18W 17L