Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
22 gamesFarmingStart here
CS / min
6.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
5.9 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
262 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Wards cleared / game
2.3 vs 1.5
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 46 of 100, built on 23% team damage share and 803 damage a minute. Objectives trails at 26, with 248 objective damage a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 6.7, in your losses 6.1 · 11W 11L
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
In your wins 8.5, in your losses 3.4 · 11W 11L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 353, in your losses 144 · 11W 11L