Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
1.6 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
836 vs 965 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.6 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 53 of 100, built on 1.1 epic monsters a game and 387 objective damage a minute. Vision trails at 33, with 0.3 control wards a game.
Among mid laners
Zed mid laners with above-median solo kills a game win 62% of games; below it, 39%.
This season, in your wins 2.0, in your losses 1.1 · 50W 39L
Zed mid laners with above-median damage a minute win 61% of games; below it, 38%.
This season, in your wins 844, in your losses 688 · 50W 39L
Zed mid laners with above-median CS a minute win 56% of games; below it, 43%.
This season, in your wins 6.8, in your losses 6.9 · 50W 39L