Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season167 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.4 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.23 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
2.6 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Turret plates / game
12.5 vs 9.3
99 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
Deaths / min
0.18 vs 0.22
78 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 72% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 79 of 100, built on 2.5 epic monsters a game and 10.9 turret plates a game. Aggression trails at 37, with 0.3 solo kills a game.
Among bot laners
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
This season, in your wins 0.7, in your losses 0.7 · 91W 76L
Master+ bot laners with above-median kills a minute win 70% of games; below it, 34%.
This season, in your wins 0.29, in your losses 0.17 · 91W 76L