Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
636 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
1.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
636 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
7% vs 10%
90 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.16 vs 0.20
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Wards cleared / game
5.8 vs 4.0
79 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 78 of 100, built on 7% time spent dead and 0.15 deaths a minute. Objectives trails at 32, with 4.6 turret plates a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.