Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.09 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
455 vs 583 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
392 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
6% vs 7%
72 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 72% of games, the other half 29%.
Vision score / min
1.49 vs 0.94
100 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 55% of games, the other half 46%.
Control wards / game
5.1 vs 2.1
91 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 54% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 90 of 100, built on 1.34 vision score a minute and 4.3 control wards a game. Damage trails at 5, with 424 damage a minute.
Among junglers
Sejuani junglers with above-median kills a minute win 62% of games; below it, 40%.
Sejuani junglers with above-median damage a minute win 56% of games; below it, 45%.
Sejuani junglers with above-median gold a minute win 75% of games; below it, 27%.