Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.47 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
7% vs 11%
92 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Damage / min
1017 vs 860
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Deaths / min
0.17 vs 0.21
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 73 of 100, built on 8.0 CS a minute and 478 gold a minute. Vision trails at 31, with 0.1 control wards a game.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.