Playstyle radar
39 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
39 gamesFarmingStart here
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
647 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Objective damage / min
1119 vs 930
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Time spent dead
8% vs 10%
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 76 of 100, built on 3.8 epic monsters a game and 1075 objective damage a minute. Farming trails at 27, with 6.1 CS a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
In your wins 6.7, in your losses 5.5 · 20W 19L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.5, in your losses 0.7 · 20W 19L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 638, in your losses 669 · 20W 19L