Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
14.8 vs 6.2
82 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Objective damage / min
201 vs 93
81 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Vision score / min
2.76 vs 2.63
71 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 70 of 100, built on 6.6 wards cleared a game and 1.65 vision score a minute. Survivability trails at 41, with 11% time spent dead.
Among supports
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.