Playstyle radar
25 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
25 gamesAggressionStart here
First blood rate
7% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
15.5 vs 9.9
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
533 vs 394
84 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Damage / min
990 vs 799
92 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: damage peaks at 74 while aggression sits at 59, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Master+ top laners with above-median first blood rate win 59% of games; below it, 51%.
In your wins 20%, in your losses 20% · 10W 15L