Playstyle radar
15 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
84
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.1 vs 1.2
100 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 38%.
Time spent dead
7% vs 12%
100 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Deaths / min
0.15 vs 0.24
96 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 86 of 100, built on 91.3 CS at 10 min and 488 gold a minute. Vision trails at 31, with 0.0 control wards a game.
Among mid laners
Yasuo mid laners with above-median solo kills a game win 63% of games; below it, 43%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.
Yasuo mid laners with above-median first blood rate win 58% of games; below it, 49%.