Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season107 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.20 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
6.1 vs 4.3
77 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox junglers wins 78% of games, the other half 27%.
Team damage share
22% vs 20%
73 of 100 against Master+ Aatrox players. Keep it; it is part of how the games get won.
CS at 10 min
12.4 vs 2.1
100 of 100 against Master+ Aatrox players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 70 of 100, built on 928 objective damage a minute and 2.6 epic monsters a game. Survivability trails at 44, with 0.22 deaths a minute.
Among junglers
Aatrox junglers with fewer deaths a minute than the median win 77% of games; with more, 23%.
This season, in your wins 0.18, in your losses 0.30 · 62W 45L