Playstyle radar
29 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
29 gamesDamageStart here
Damage / min
603 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.7 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.11 vs 0.20
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
6% vs 10%
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Turret plates / game
5.7 vs 4.2
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 74 of 100, built on 0.13 deaths a minute and 7% time spent dead. Damage trails at 34, with 17% team damage share.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 560, in your losses 642 · 15W 14L
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
In your wins 6.1, in your losses 5.5 · 15W 14L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.7, in your losses 0.9 · 15W 14L