Playstyle radar
24 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
24 gamesAggressionStart here
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
853 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.14 vs 0.20
93 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
7% vs 10%
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
CS at 10 min
4.8 vs 2.8
91 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 83 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 51, with 1.0 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.4, in your losses 0.6 · 13W 11L
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
In your wins 939, in your losses 469 · 13W 11L