Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.7 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
320 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.25 vs 0.19
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 46 of 100, built on 0.25 kills a minute and 38% kill participation. Vision trails at 30, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.