Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season110 games
What to work on
60 gamesAggressionStart here
Kill participation
52% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.5
78 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Deaths / min
0.19 vs 0.22
72 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Ally saves / game
4.38 vs 0.92
90 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.18 deaths a minute and 7% time spent dead. Aggression trails at 30, with 0.07 kills a minute.
Among supports
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 52%, in your losses 52% · 52W 58L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.09, in your losses 0.09 · 52W 58L