Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
2.0 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.5 vs 6.8
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Vision score / min
1.37 vs 0.94
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Control wards / game
6.3 vs 1.5
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 76 of 100, built on 8.5 wards cleared a game and 2.02 vision score a minute. Aggression trails at 26, with 45% kill participation.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.