Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
46
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
74
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
57
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
28.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Ally heal + shield / min
182 vs 51
74 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
182 vs 51
74 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 74 of 100, built on 182 ally heal + shield a minute and 182 heals + shields a minute. Control trails at 38, with 1.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.0, in your losses 1.5 · 35W 25L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 30.8, in your losses 25.2 · 35W 25L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 10%, in your losses 10% · 35W 25L