Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
96
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
643 vs 787 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
283 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.10 vs 0.20
100 of 100 against Master+ Urgot players, and it matters: the better half of Urgot top laners wins 70% of games, the other half 33%.
Time spent dead
5% vs 11%
100 of 100 against Master+ Urgot players, and it matters: the better half of Urgot top laners wins 67% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 97 of 100, built on 5% time spent dead and 0.11 deaths a minute. Damage trails at 15, with 618 damage a minute.
Among top laners
Urgot top laners with above-median solo kills a game win 61% of games; below it, 44%.
This season, in your wins 1.3, in your losses 0.8 · 200W 200L
Urgot top laners with above-median damage a minute win 59% of games; below it, 43%.
This season, in your wins 672, in your losses 584 · 200W 200L
Urgot top laners with above-median objective damage a minute win 75% of games; below it, 28%.
This season, in your wins 388, in your losses 177 · 200W 200L