Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
640 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
432 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 56 of 100, built on 0.20 deaths a minute and 10% time spent dead. Aggression trails at 36, with 0.20 kills a minute.
Among junglers
junglers with above-median kills a minute win 65% of games; below it, 35%.
In your wins 0.26, in your losses 0.15 · 31W 29L
junglers with above-median damage a minute win 60% of games; below it, 40%.
In your wins 826, in your losses 566 · 31W 29L
junglers with above-median gold a minute win 71% of games; below it, 29%.
In your wins 461, in your losses 388 · 31W 29L