Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season100 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.9 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
705 vs 865 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
59.2 vs 74.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.7
87 of 100 against Master+ Gwen players, and it matters: the better half of Gwen mid laners wins 73% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 62 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 15, with 0.16 kills a minute.
Among mid laners
Gwen mid laners with above-median solo kills a game win 70% of games; below it, 43%.
This season, in your wins 0.9, in your losses 0.4 · 52W 48L
Gwen mid laners with above-median damage a minute win 65% of games; below it, 40%.
This season, in your wins 727, in your losses 577 · 52W 48L
Gwen mid laners with above-median CS at 10 min win 58% of games; below it, 48%.
This season, in your wins 41.5, in your losses 38.8 · 52W 48L