Playstyle
49 games
Playstyle radar
49 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
66
of 100
Damage
Damage per minute and share of the duo's damage
100
of 100
Frontline
Damage soaked and mitigated for the duo
13
of 100
Utility
Healing and shielding for the duo
22
of 100
Control
Crowd control uptime and immobilizations
0
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
49 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1581 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
8.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2507 vs 1552
100 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
17% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 100 of 100, built on 2507 damage a minute and 17% team damage share. Control trails at 0, with 8.2 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 0.8, in your losses 0.6 · 29W 20L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 1837, in your losses 1210 · 29W 20L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 8.9, in your losses 7.3 · 29W 20L