Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
10% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.04 vs 0.05 typical
Follow the carry's all-in with your own damage instead of only peeling.
Utility
Ally saves / game
2.00 vs 2.45 typical
Keep the save for the ally the enemy actually dives.
Strengths
Epic monsters / game
3.0 vs 1.8
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 81% of games, the other half 35%.
Kill participation
65% vs 59%
84 of 100 against Nami players, and it matters: the better half of Nami supports wins 55% of games, the other half 46%.
CC seconds / min
1.3 vs 1.1
83 of 100 against Nami players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 60 of 100, built on 299 heals + shields a minute and 299 ally heal + shield a minute. Aggression trails at 39, with 0.08 kills a minute.
Among supports
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.
Nami supports with above-median kills a minute win 55% of games; below it, 45%.
Nami supports with above-median ally saves a game win 56% of games; below it, 47%.