Playstyle
50 games
Playstyle radar
50 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
69
of 100
Damage
Damage per minute and share of the duo's damage
47
of 100
Frontline
Damage soaked and mitigated for the duo
90
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
92
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
50 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
15 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
15 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4115 vs 2642
82 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
6.1 vs 2.1
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
57.8 vs 33.6
84 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 92 of 100, built on 6.1 CC seconds a minute and 57.8 immobilizations a game. Utility trails at 25, with 15 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 10%, in your losses 10% · 32W 18L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 15, in your losses 15 · 32W 18L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 15, in your losses 15 · 32W 18L