Playstyle radar
16 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.2 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, farming leads at 60 of 100, built on 67.5 CS at 10 min and 7.9 CS a minute. Damage trails at 28, with 20% team damage share.
Among bot laners
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.