Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
241 vs 453 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
7.0 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
5.8 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.13 vs 0.22
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
7% vs 10%
93 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Kill participation
53% vs 48%
76 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 89 of 100, built on 0.13 deaths a minute and 7% time spent dead. Objectives trails at 22, with 231 objective damage a minute.
Among bot laners
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median CS a minute win 57% of games; below it, 41%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.