Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
20 gamesFarmingStart here
CS / min
7.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
70.6 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.7 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Turret plates / game
10.7 vs 8.5
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Solo kills / game
3.1 vs 1.9
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 25% team damage share and 993 damage a minute. Vision trails at 31, with 0.6 control wards a game.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.