Playstyle radar
11 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
11 gamesDamageStart here
Damage / min
402 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.11 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.2 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
4.6 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Objective damage / min
1510 vs 930
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Deaths / min
0.13 vs 0.20
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 79 of 100, built on 3.3 epic monsters a game and 827 objective damage a minute. Aggression trails at 21, with 0.3 solo kills a game.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.