Playstyle radar
13 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
71
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
112 vs 55
100 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 73% of games, the other half 28%.
Deaths / min
0.12 vs 0.20
100 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 68% of games, the other half 33%.
Time spent dead
5% vs 8%
99 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 65% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 87 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 8, with 217 damage a minute.
Among supports