Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
13 gamesFarmingStart here
CS / min
7.1 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.3 vs 0.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
416 vs 446 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
First blood rate
42% vs 20%
88 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 59% of games, the other half 49%.
Control wards / game
1.2 vs 0.2
83 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 55% of games, the other half 49%.
Vision score / min
0.98 vs 0.85
72 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 75 of 100, built on 1.5 control wards a game and 1.07 vision score a minute. Objectives trails at 43, with 0.3 epic monsters a game.
Among top laners
Fiora top laners with above-median CS a minute win 62% of games; below it, 40%.
Fiora top laners with above-median epic monsters a game win 70% of games; below it, 41%.
Fiora top laners with above-median gold a minute win 71% of games; below it, 30%.