Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
66.1 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Turret plates / game
13.6 vs 9.9
93 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Kills / min
0.27 vs 0.20
84 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 66 of 100, built on 24% team damage share and 867 damage a minute. Vision trails at 33, with 0.1 control wards a game.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.3, in your losses 5.8 · 39W 32L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.2, in your losses 0.2 · 39W 32L
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 57.9, in your losses 44.5 · 39W 32L