Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
94
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season179 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Urgot players. The strengths below are where the margin is widest.
Strengths
Objective damage / min
569 vs 398
100 of 100 against Master+ Urgot players, and it matters: the better half of Urgot top laners wins 75% of games, the other half 28%.
Epic monsters / game
1.5 vs 0.9
97 of 100 against Master+ Urgot players, and it matters: the better half of Urgot top laners wins 78% of games, the other half 42%.
Gold / min
460 vs 437
71 of 100 against Master+ Urgot players, and it matters: the better half of Urgot top laners wins 70% of games, the other half 33%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 96 of 100, built on 4.4 control wards a game and 1.46 vision score a minute. Farming trails at 49, with 64.8 CS at 10 min. For a Urgot player that is the expected shape: against other Urgot players, farming sits near the median.
Among top laners