Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.3 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 58 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 33, with 0.2 control wards a game.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.