Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
46
of 100
Frontline
Damage soaked and mitigated for the duo
49
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.6 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
16 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
16 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 62 of 100, built on 2.7 CC seconds a minute and 38.7 immobilizations a game. Utility trails at 26, with 16 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.