Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
675 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.7
90 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 64 of 100, built on 0.89 vision score a minute and 1.0 control wards a game. Aggression trails at 22, with 0.13 kills a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.